Do you really know the world? Or are there secret forces hidden behind the mundane details we ordinarily see? What will we find when we explore the occult threads that tie the world together? Fragments for story and game.
Mysterious fane on the banks of the Sea of Ohkotsk
Friday, 14 August 2015
Monster - Bumblebear
Inspired by a G+ post by someone else (not sure if I should credit here? Let me know if you want me to credit you or prefer not to be metnioned please) I present: the Bumblebear!
This version is intended for use with B/X or BECMI.
BUMBLEBEAR
Adult Larva
AC: 5 AC: 7
HD: 7** HD: 5**
Move: 90' (30') Move: 90' (30')
Flying: 150' (50')
Attacks: 2 claws/1 bite Attacks: 1 bite
Damage: 2-8/2-8/2-12+poison Damage: 1-8+poison
No. Appearing: 1 (1-2) No. Appearing: 1-4 (2-6)
Save As: Fighter: 5 Save As: Fighter: 3
Morale: 9 Morale: 7
Treasure Type: U Treasure Type: U
Alignment: Neutral Alignment: Neutral
XP value: 650 XP value: 200
Adult bumblebears are great bulbous creatures that look like a cross between a grizzly bear and a giant spider, with the addition of a set of translucent wings that make an ominous roar as they fly. These creatures prefer to live in areas of dense vegetation such as thick forest or jungle, where a mated pair will locate a spot with slightly softer soil in which to excavate a burrow, or an area with natural caves or openings that could be modified to serve. One burrow will normally house only one mated pair and their immature young.
Once a burrow has been prepared as a nest, males and females will hunt independently for food (eaten where they kill) and for hosts for their eggs (carried back to the burrow). Attacking, the bumblebear will attempt to grab its prey to bite. This is aided by the confusion caused by the creature's multitude of eyes: during combat, the target of the bumblebear's bite must save each round or become confused (cf Umber Hulk for exact effects) If bitten, the target must save vs poison or be paralyzed. Bumblebears will eat nearly any kind of animal, but prefer humanoids as hosts for eggs. A paralyzed host will immediately be carried off to the burrow (a fully grown bumblebear can carry human-sized prey with ease, and up to ogre-sized prey at half speed), where the female will insert a fertilized egg into the host's body and then immobilize the host by wrapping it in layers of sticky web.
This egg will hatch in 2-8 days, at which point it will feed on the host's flesh within, doing 1d6 damage per day until the host is dead. At this point, the larva will emerge fully formed but small (only 10hp and 3' in length) and leave the burrow to live independently as it grows.
Growing larvae will enter thick vegetation, where they will fill a volume about 50'x50'x50' with sticky webs like those of a giant spider. The larvae will eat any small and medium animals becoming trapped in these webs, gaining hp at a rate of 2/day until they reach the maximum of 40. To immobilize prey, larvae also have a paralyzing venomous bite, and as added protection while they are soft and relatively immobile they also have a thick coat of long hairs that break easily when they are disturbed, creating a cloud of tiny hair fragments that irritate skin, eyes and lungs of any attacker (every round in which the bumblebear larva is hit, all those in melee must save vs wands or be immobilized by racking coughs for 1d6 rounds. All those in the area affected suffer painful swelling and rash (-2 to all actions) for 2d6 days or until the poison is neutralized.)
Once they have reached full growth (about 18' long and 4-5' around), larvae will encase themselves in a chrysalis for 2-8 days, after which they emerge as fully adult bumblebears, form mated pairs, and seek a suitable nesting location.
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